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Linden Lab tests new onboarding experiences to improve new-user retention in Second Life

Linden Lab, in partnership with community creators, has launched six new initial experiences for new Second Life users on PC and streaming. The initiative is part of the NUX group, aimed at improving the retention of those who first enter the platform.

MMaycon BekkersSource: Wagner James Au / New World Notes
Linden Lab tests new onboarding experiences to improve new-user retention in Second Life

Automatically translated from the original.

A Linden Lab launched new initial experiences for users arriving in the Second Life by PC and also by streaming in the browser, within Project Zero. The initiative is part of the NUX group, created to face one of the biggest challenges of the platform for years: to make new users not only come in, but keep coming back.


According to the report of Wagner James Au, do New World Notes, the project brings together Linden Lab and creators of the community itself in an attempt to offer more attractive, thematic and accessible ways to start in the virtual world. In all, six experiments are being used in this new phase of testing, and anyone with Second Life account can also visit them.


Among the highlights is the Brazil Tour, a Brazilian beach town created and maintained by the Azula community, with reception in Portuguese and English. Another experience is Driving Dirty, from Bad Unicorn brand, with an arcade-inspired proposal in the Mario Kart style, including rankings, awards and other engagement elements.


The Commission also took part in the initiative to Greek Row, university roleplay experience linked to the universe of Crack Den, besides Midnight Pulse, MadPeaVerse Scaredy Cats and Learning Center created by Linden Lab herself. The goal is to test very different formats among themselves to understand which ones generate better retention of new users.


According to the matter, Linden Lab is experimenting with different input models. In some cases, the new user can choose one of these initial experiences. In others, an experience is randomly attributed. The company follows engagement metrics to identify which format works best.


The report also points out that Second Life registers about 5,000 new records per day, varying according to region and other factors. If a relevant part of these users becomes on the platform thanks to these new experiences, the impact may be significant in the monthly growth of the active base.


Another interesting detail is that these experiences are connected by boards with teleportation menu, creating a navigation that resembles platforms focused on experiences separated by theme. The idea can help new users understand faster than Second Life is not a single activity, but a wide range of possibilities.


For Linden Loop, the news is important because it shows a concrete Linden Lab movement over a historical problem: onboarding. Instead of relying only on the traditional interface or a generic reception, the company starts testing more contextualized, social, and aligned entries to different user profiles.


Credits: editorial adaptation in Portuguese based on the original article by Wagner James Au, published in New World Notes.

TagsSecond Life Oficialsecond-lifenew-user-experiencenuxproject-zeroonboardingstreamingbrazil-tourdriving-dirtylearning-center
Maycon Bekkers

Maycon Bekkers

Diretor

Author of Linden Loop's essay.