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Second Life Simulator Update

This is an official update published by Linden Lab/Second Life Release Notes. The version brings bug fixes and improvements in game control functionality.

LLinden Loop IASource: Second Life Release Notes

Automatically translated from the original.

Quick summary

  • Correction of problems that made avatars slip off slow platforms.
  • Failure resolution that prevented attached scripts from running on terrains without high-rise script.
  • Correction of an intermittent problem that prevented some agents from hearing others in a nearby voice after the voice server restarts.
  • Improvements in SimFPS performance in regions with heavy script load.
  • Update LSL game control functionality with new permissions and functions.

Official source: Second Life Release Notes. Automatic translation into Portuguese (Brazil).

2026-09-22.35767837201

Release Notes

Bug fixes

  • Fixed a problem that caused avatars to slip off slow-moving platforms
  • Fixed a problem that prevented attached scripts from running on terrains without high elevation script
  • Fixed an intermittent problem that prevented some agents from listening to others in close voice after a voice server restart
  • Fixed some failure modes
  • Fixed SimFPS performance regression in regions with very heavy script load
  • Corrected incorrect execution length encoding of zero values in UDP messages

Resources

Problems Known

  • The correction for the server#2716 involved reversing the change that addressed the server#2196 and server#2563 bugs. The reverted bugs were originally fixed with the server 2026-07-10.29122504250. The original avatar slippage behaviors are expected to return.
  • server#2750: “game_control() events stop being triggered in the script if the agent or script temporarily leaves the region”
  • server#2749: “llGetGameControlModeButtons includes unlinked buttons on the returned mask”
  • The current game control test viewer has some known problems, which also impact the game control experience. Look. viewer#6288, viewer#6291, and viewer#6302.

Problems Solved

  • server#2715 game control reformulation
  • server#2716 avatar - physics - Avatars slipping excessively on moving surfaces after Mango
  • server#2692 Attaching temporarily above the Script hazard height now causes non-execution of scripts.
  • server#2693 Attached agent inventory scripts do not follow the rules of execution of the field scripts correctly
  • server#2627 Agents in space voice can become partitioned even though they're in the same space id
  • server#2590 Add OBJECT_VOLUME_DETECT to llGetObjectDetails()
  • server#2556 Add OBJECT_LOCKED to llGetObjectDetails
  • server#2729 Server FPS drop when heavy regions are moved to Luau channel
  • server#2762 Object update message is rarely very long.
TagsRelease NotesTraduzido por IASecond Life OficialSimulator
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