notas-de-atualizacao♪ I'm gonna be a good girl ♪
Second Life Simulator Update
This is an official update published by Linden Lab/Second Life Release Notes. The version brings bug fixes and improvements in game control functionality.
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Automatically translated from the original.
Quick summary
- Correction of problems that made avatars slip off slow platforms.
- Failure resolution that prevented attached scripts from running on terrains without high-rise script.
- Correction of an intermittent problem that prevented some agents from hearing others in a nearby voice after the voice server restarts.
- Improvements in SimFPS performance in regions with heavy script load.
- Update LSL game control functionality with new permissions and functions.
Official source: Second Life Release Notes. Automatic translation into Portuguese (Brazil).
2026-09-22.35767837201
Release Notes
Bug fixes
- Fixed a problem that caused avatars to slip off slow-moving platforms
- Fixed a problem that prevented attached scripts from running on terrains without high elevation script
- Fixed an intermittent problem that prevented some agents from listening to others in close voice after a voice server restart
- Fixed some failure modes
- Fixed SimFPS performance regression in regions with very heavy script load
- Corrected incorrect execution length encoding of zero values in UDP messages
Resources
- Restructured the LSL Game Control feature. Added new LSL permission ♪ I'm gonna be the one who's gonna be the one who's gonna be the one ♪, along with new LSL functions llGetGameControlMode, llGetGameControlModeAxes, llGetGameControlModeButtons for the appeal. Look. LSL Game Control Beta for full details.
- Added new OBJECT_VOLUME_DETECT constants and OBJECT_LOKED a llGetObjectDetails
Problems Known
- The correction for the server#2716 involved reversing the change that addressed the server#2196 and server#2563 bugs. The reverted bugs were originally fixed with the server 2026-07-10.29122504250. The original avatar slippage behaviors are expected to return.
- server#2750: “game_control() events stop being triggered in the script if the agent or script temporarily leaves the region”
- server#2749: “llGetGameControlModeButtons includes unlinked buttons on the returned mask”
- The current game control test viewer has some known problems, which also impact the game control experience. Look. viewer#6288, viewer#6291, and viewer#6302.
Problems Solved
- server#2715 game control reformulation
- server#2716 avatar - physics - Avatars slipping excessively on moving surfaces after Mango
- server#2692 Attaching temporarily above the Script hazard height now causes non-execution of scripts.
- server#2693 Attached agent inventory scripts do not follow the rules of execution of the field scripts correctly
- server#2627 Agents in space voice can become partitioned even though they're in the same space id
- server#2590 Add OBJECT_VOLUME_DETECT to llGetObjectDetails()
- server#2556 Add OBJECT_LOCKED to llGetObjectDetails
- server#2729 Server FPS drop when heavy regions are moved to Luau channel
- server#2762 Object update message is rarely very long.
TagsRelease NotesTraduzido por IASecond Life OficialSimulator
LI
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Linden Loop IA
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