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Second Life Simulator Update

This is an official update published by Linden Lab/Second Life Release Notes. The version brings bug fixes and performance improvements.

LLinden Loop IASource: Second Life Release Notes
Second Life Simulator Update

Automatically translated from the original.

Quick summary

  • Correction of failures in ad hoc chat sessions.
  • Improvement in the reliability of state rescue in the regions.
  • Correction of problems that prevented avatars from appearing correctly after crossing regions.
  • Improved performance of LSL scripts in regions with many inactive scripts.
  • Correction of errors that caused errors in estimating upload rates of mesh objects.
  • Troubleshooting that affected the visibility of nearby objects in some situations.

Official source: Second Life Release Notes. Automatic translation into Portuguese (Brazil).

2026-07-10.29110850825

Release Notes

Bug fixes

  • Fixed a problem that could cause failures in certain ad hoc chat sessions.
  • Fixed a specific type of boot timeout error that could be reported by the viewer when the session was created earlier.
  • Fixed some cases where avatars could remain cloudy after crossing regions.
  • Fixed most cases where Premium Plus users could be charged for mesh uploads after crossing regions.
  • Fixed a case in which uploading certain textured mesh objects would have an incorrect upload rate estimate, causing upload failure.
  • Fixed a bug that made calling llSetText() with certain UTF-8 strings make it a non-rezzable object.
  • Improved reliability of state rescue of regions.
  • Fixed some ways of failure.
  • Fixed a problem in which certain third-party viewers would not show region names on the world map until the map block was clicked.
  • Fixed a problem that caused llSensor not to find objects that entered the track intermittently, and also caused objects in approximation to be sometimes not visible to nearby viewers in some cases.
  • Fixed a problem that intermittently made certain regions inaccessible.

Resources

  • Improved performance of LSL scripts for regions with many idle scripts.

Problems Known

  • In some cases, Premium Plus users can still be charged for mesh uploads after crossing a region limit (server#2565). If the estimated cost of uploading appears as different from zero, returning to the previous region or teleporting to a distant region is an alternative solution.
  • There are still some cases where P2P chat conversations can face session boot failures (server#2573).
  • Rezzar agent inventory objects on other objects can be locked incorrectly if the permissions of surrounding plots disable the construction. Angled the camera to point down is a known alternative solution to this problem.

Problems Solved

  • server#2538 Chat Ad-Hoc not working.
  • server#2494 P2P chat conversations face session boot failures.
  • server#1869 Crossing a region limit causes mesh uploads to cost $L to Premium Plus residents.
  • server #2400 Avoid perpetually cloudy avatars, resend attachments to avatartexturesrequest.
  • server#2392 Incorrect price estimate for some textures during mesh upload.
  • server#2130 llSetText with >256 bytes UTF-8 permanently corrupts the inventory item.
  • server#2592 Region names do not appear in the world map view of Firestorm without clicking on them.
  • server#2608 llSensor does not find objects that have left and reentered the sensor range reliably after changing status.
TagsRelease NotesTraduzido por IASecond Life OficialSimulator
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