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Second Life Simulator Update
This is an official update published by Linden Lab/Second Life Release Notes. Several bug fixes and performance improvements have been implemented.

Automatically translated from the original.
Quick summary
- Correction of failures in ad hoc chat sessions.
- Improvements in the reliability of state rescue in the regions.
- Troubleshooting that caused undue charge for mesh uploads.
- Bug fixes that affected the visibility of objects and avatars.
- Improved performance of LSL scripts in regions with many idle scripts.
Official source: Second Life Release Notes. Automatic translation into Portuguese (Brazil).
2026-06-25.28189172152
Release Notes
Bug fixes
- Fixed a problem that could cause failures in certain ad hoc chat sessions
- Fixed a specific type of boot timeout error that could be reported by the viewer when the session was previously created
- Fixed some cases where avatars could remain cloudy after crossing the region
- Fixed most cases where Premium Plus users could be charged for mesh uploads after region crossing
- Fixed a case where uploading certain textured mesh objects would have an incorrect upload rate estimate, causing upload failure
- Fixed a bug that made calling llSetText() with certain UTF-8 strings make it a non-rezzable object
- Improving the reliability of the state rescue of regions
- Fixed some failure modes
- Fixed a problem in which certain third party viewers would not display region names on the world map until the map block was clicked
- Fixed a problem that caused llSensor not to find objects that entered the track intermittently, and also made objects that approached them sometimes not visible to nearby viewers in some cases
Resources
- Improved performance of LSL scripts for regions with many idle scripts
Problems Known
- In some cases, Premium Plus users can still be charged for mesh uploads after crossing a region limit (server#2565). If the estimated cost of uploading appears as different from zero, returning to the previous region or teleporting to a distant region is an alternative solution.
- There are still some cases where P2P chat conversations can face session boot failures (server#2573)
- Rezzar agent inventory objects on other objects can be locked incorrectly if the permissions of surrounding plots disable the construction. Angled the camera to point down is a known alternative solution to this problem.
Problems Solved
- server#2538 Chat Ad-Hoc not working
- server#2494 P2P chat conversations face session boot failures
- server#1869 Crossing a region limit causes mesh uploads to cost $L to Premium Plus residents
- server #2400 avoid perpetually cloudy avatars, resend attachments in avatartexturesrequest
- server#2392 Incorrect price estimate for some textures during mesh upload.
- server#2130 llSetText with >256 bytes UTF-8 permanently corrupts inventory item
- server#2592 Region names do not appear in the world map view of Firestorm without clicking on them
- server#2608 llSensor does not reliably find objects that have left and reentered the sensor range after changing status
TagsRelease NotesTraduzido por IASecond Life OficialSimulator
LI
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