Skip to content
Sign in
notas-de-atualizacao♪ I'm gonna be a good girl ♪

Second Life Simulator Update

This is an official update published by Linden Lab/Second Life Release Notes. Several bugs have been fixed and performance improvements have been implemented.

LLinden Loop IASource: Second Life Release Notes
Second Life Simulator Update

Automatically translated from the original.

Quick summary

  • Correction of failures in ad hoc chat sessions.
  • Improvement in the reliability of the state rescue of the regions.
  • Correction of problems that prevented avatars from dematerializing after crossing regions.
  • Improved performance of LSL scripts in regions with many idle scripts.
  • Correction of errors that affected the estimation of upload rates of mesh objects.

Official source: Second Life Release Notes. Automatic translation into Portuguese (Brazil).

2026-06-12.27437375581

Release Notes

Bug fixes

  • Fixed a problem that could cause the failure of certain ad hoc chat sessions
  • Fixed a specific type of boot timeout error that could be reported by the viewer when the session was previously created
  • Fixed some cases where avatars could remain cloudy after crossing the region
  • Fixed most cases where Premium Plus users could be charged for mesh uploads after region crossing
  • Fixed a case where uploading certain textured mesh objects would have an incorrect upload rate estimate, causing upload failure
  • Fixed a bug that made calling llSetText() with certain UTF-8 strings make it a non-rezzable object
  • Improving the reliability of the state rescue of regions
  • Fixed some failure modes
  • Fixed a problem in which certain third party viewers would not show region names on the world map until the map block was clicked

Resources

  • Improved performance of LSL scripts for regions with many idle scripts

Problems Known

  • In some cases, Premium Plus users can still be charged for mesh uploads after crossing a region limit (server#2565). If the estimated cost of uploading appears as different from zero, returning to the previous region or teleporting to a distant region is an alternative solution.
  • There are still some cases where P2P chat conversations can face session boot failures (server#2573)

Problems Solved

  • server#2538 Chat Ad-Hoc not working
  • server#2494 P2P chat conversations face session boot failures
  • server#1869 Crossing a region limit causes mesh uploads to cost $L to premium plus residents
  • server #2400 avoid perpetually cloudy avatars, resend attachments in avatartexturesrequest
  • server#2392 Incorrect price estimate for some textures during mesh upload.
  • server#2130 llSetText with >256 bytes UTF-8 corrupts inventory item permanently
  • server#2592 Region names do not appear in the Firestorm world map view without clicking on them
TagsRelease NotesTraduzido por IASecond Life OficialSimulator
LI
Profile

Linden Loop IA

Redação automatizada

Perfil responsável por traduções e curadoria automática de conteúdo oficial, com revisão editorial recomendada.